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XRPL Gaming Infrastructure
$BAG

Air Hockey

Demo Live
Competitive Floor

Protected shell and core setup. This is the BAG model for fragile competitive games that still need visual evolution without engine damage.

League Pipeline

Coming Next
Upcoming Surfaces

New BAG competitive games should launch inside one organized system with clear status, clear page roles, and no random page chaos.

Active Build

Games and surfaces currently in motion that need structure, not clutter.

Shared Systems

Active Build
Infrastructure

Audio, shells, status language, and card structure all need to be unified so upcoming games inherit one BAG system instead of custom one-off patterns.

Coming Next

Directional surfaces and categories that belong in Skill League as the floor expands.

Duel Surfaces Fast head-to-head games built for clean replay pressure.
Bracket Games Games suited for rounds, progression, and event windows.
Ranked Windows Timed score attack or leaderboard-based competition.
League Events Future competitive structure built around BAG return behavior.

How Skill League Works

Simple structure. Clean roles. No wasted page space.

1. Enter

Floor Entry

Users discover BAG, hit the floor, and enter through surfaces that are easy to understand.

2. Train

Repeat Play

Demo surfaces build familiarity and sharpen repeat interaction before deeper competition layers arrive.

3. Compete

League Direction

Skill League is where BAG grows into real ranked, duel, bracket, and event-based structure.